Build Log
  

Build started: Project: Golisano Combat, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "d:\programs\c++\Graphics\Golisano Combat\Debug\RSP0000022396300.rsp" with contents
[
/OUT:"D:\programs\c++\Graphics\Golisano Combat\Debug\Golisano Combat.exe" /INCREMENTAL /MANIFEST /MANIFESTFILE:"Debug\Golisano Combat.exe.intermediate.manifest" /DEBUG /PDB:"d:\programs\c++\Graphics\Golisano Combat\debug\Golisano Combat.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 d3d9.lib d3dx9d.lib dxguid.lib DxErr9.lib dinput8.lib WSock32.lib XInput.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\debug\AIFighter.obj"

".\debug\AttackHandler.obj"

".\debug\AudioManager.obj"

".\debug\BoundingBox.obj"

".\debug\CharacterSelectScreen.obj"

".\debug\CharacterSprite.obj"

".\debug\d3dApp.obj"

".\debug\Fighter.obj"

".\debug\FightScreen.obj"

".\debug\FrameStats.obj"

".\debug\GamepadCharacterInput.obj"

".\debug\GolisanoCombat.obj"

".\debug\GolisanoConstants.obj"

".\debug\HealthBar.obj"

".\debug\Input.obj"

".\debug\KeyboardCharacterInput.obj"

".\debug\OptionScreen.obj"

".\debug\Screen.obj"

".\debug\Sprite.obj"

".\debug\SpriteManager.obj"

".\debug\Stage.obj"

".\debug\StartScreen.obj"

".\debug\TextSprite.obj"

".\Debug\Golisano Combat.exe.embed.manifest.res"
]
Creating command line "link.exe @"d:\programs\c++\Graphics\Golisano Combat\Debug\RSP0000022396300.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\programs\c++\Graphics\Golisano Combat\Debug\RSP0000032396300.rsp" with contents
[
/out:".\debug\Golisano Combat.exe.embed.manifest" /notify_update /manifest

".\debug\Golisano Combat.exe.intermediate.manifest"
]
Creating command line "mt.exe @"d:\programs\c++\Graphics\Golisano Combat\Debug\RSP0000032396300.rsp" /nologo"
Creating temporary file "d:\programs\c++\Graphics\Golisano Combat\Debug\BAT0000042396300.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\debug\mt.dep"
]
Creating command line """d:\programs\c++\Graphics\Golisano Combat\Debug\BAT0000042396300.bat"""
Creating temporary file "d:\programs\c++\Graphics\Golisano Combat\Debug\TMP0000052396300.tmp" with contents
[
1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\Golisano Combat.exe.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\Golisano Combat.exe.embed.manifest.res" "d:\programs\c++\Graphics\Golisano Combat\Debug\TMP0000052396300.tmp""
Creating temporary file "d:\programs\c++\Graphics\Golisano Combat\Debug\RSP0000062396300.rsp" with contents
[
/OUT:"D:\programs\c++\Graphics\Golisano Combat\Debug\Golisano Combat.exe" /INCREMENTAL /MANIFEST /MANIFESTFILE:"Debug\Golisano Combat.exe.intermediate.manifest" /DEBUG /PDB:"d:\programs\c++\Graphics\Golisano Combat\debug\Golisano Combat.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 d3d9.lib d3dx9d.lib dxguid.lib DxErr9.lib dinput8.lib WSock32.lib XInput.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\debug\AIFighter.obj"

".\debug\AttackHandler.obj"

".\debug\AudioManager.obj"

".\debug\BoundingBox.obj"

".\debug\CharacterSelectScreen.obj"

".\debug\CharacterSprite.obj"

".\debug\d3dApp.obj"

".\debug\Fighter.obj"

".\debug\FightScreen.obj"

".\debug\FrameStats.obj"

".\debug\GamepadCharacterInput.obj"

".\debug\GolisanoCombat.obj"

".\debug\GolisanoConstants.obj"

".\debug\HealthBar.obj"

".\debug\Input.obj"

".\debug\KeyboardCharacterInput.obj"

".\debug\OptionScreen.obj"

".\debug\Screen.obj"

".\debug\Sprite.obj"

".\debug\SpriteManager.obj"

".\debug\Stage.obj"

".\debug\StartScreen.obj"

".\debug\TextSprite.obj"

".\Debug\Golisano Combat.exe.embed.manifest.res"
]
Creating command line "link.exe @"d:\programs\c++\Graphics\Golisano Combat\Debug\RSP0000062396300.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Output Window
  
Linking...
Embedding manifest...
Results
  
Build log was saved at "file://d:\programs\c++\Graphics\Golisano Combat\Debug\BuildLog.htm"
Golisano Combat - 0 error(s), 0 warning(s)